![]() Roads cannot be built on water, mountains, or cavern walls.The Empire Upgrade Advanced Logistics reduces cost further to 2 (2 ). They can be placed with a Builder for 5 Gold per hex. Roads will change the hex's movement cost to 3 (and 3 ) regardless of terrain type. +0 Water (Impassable by without or Embarking).+0 Frozen (Occurs only on Water) (Impassable by and ). ![]() +0 Lava Pool (Occurs only on Volcanic) (Impassable by without Lava Walking).These modifiers have the following magnitude: This cost is modified by the Terrain Feature. The base Movement cost of any Climate is 4 : Some unit Abilities can reduce the Movement cost on certain terrain types. The amount of Movement points a unit spends to enter an adjacent hex on the strategic map is determined by summing the base Movement cost of the target hex's Climate with its Terrain Feature modifier. This page only regards the movement based factors of terrain types.
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